Customise

How do you want to see it?

Every radar, dial, scatter chart and donut in Squad Vision is set up in one place. Change one, and every screen it's on changes with it.

Scatter charts, with Finishing picked: Expected Goals against Goals, drawn for outfield players and shown on two tabs. The preview draws it from your latest capture as you edit.

Four kinds of graph

Every graph in Squad Vision is one of four kinds, and each kind has a tab in Graphs with every graph of that kind listed.

  • Scatter charts set two figures against each other, a dot a player, or a dot a team on League comparison.
  • Radars average attributes onto named spokes, on Football Manager's 1 to 20.
  • Dials put metrics round a circle, each slice a percentile against a group of players.
  • Donuts split a whole into named parts, as shares that add up to 100, such as how a keeper's saves ended.

Pick one from the list and a preview beside it draws it from your latest capture, redrawing as you edit.

Put it where you want it

Shows on is the whole of where a graph appears: a tick for every tab of every screen. Tick a radar onto the Player card, take a dial off Squad comparison, put a scatter chart on League comparison's Teams side, Players side or both.

Every screen with graphs has an Add graph button that ticks the same boxes, with + New to make a graph there and then. Saving or cancelling takes you straight back.

A tab only takes graphs it can draw, so some ticks are greyed, and hovering one says why.

Make your own

Rename any graph, change its shape and choose who it's for. + New opens a blank one in the same pane, its preview drawing as soon as it has enough to draw. On a radar, drag attributes between spokes, add a spoke or take one away.

  • Outfield players or keepers: a radar is one or the other, and each screen draws the one for the player in front of it.
  • Built in, but yours: a built-in graph can be changed like any other, hidden by taking off every tick, and put back with Reset to shipped.

The radars that ship were matched against Football Manager's own. Moving an attribute moves two spokes: the one it leaves and the one it joins.

Dials from arcs

A dial is metrics in arcs: a coloured run of slices read together. Finishing reads Output, then Volume, then Quality. Drag a metric from the pool onto an arc, between arcs to regroup it, or back to the pool to take it off.

A league capture collects what the dials need, so a metric you add has no league figures until the next one, and its slice stays blank until then.

Donuts from parts

A donut is season totals that make a whole. Pick each part's column, name it, and add as many as the whole has. The save split ships with three: held, parried and tipped.

Fewest in all to split says how many it needs before it shows shares. Under it, the ring is drawn alone with the total in the middle: ten as the save split ships, and a donut of rarer things, like goals and assists, wants fewer.

Dials in your order

Order by position, under the dial list, puts the dials in your order for each position, so each opens on the one that matters most there. Centre backs open on Defensive actions, strikers on Finishing.

Unlike the rest of Graphs, it saves each move straight away, and it sets the order League comparison shows the dials in for each position. Back to the built-in order puts a position's order back.

Name the corners

Tick Quadrant labels on a scatter chart and name each of its four corners, so the chart says what being in each corner means. Headers attempted against headers won splits players into those who commit and win, commit but lose, pick their battles, or avoid them.

The scatter charts set up here are never turned round, because their corner names are written for the axes as they run.

Built to be read honestly

Every dial follows the same rules, so you can read any of them at a glance.

  • 1. A long slice always means good. Its length is where he ranks, turned round where less is better, and its colour says the same in fifths, red to green.
  • 2. Under 20 in the group, the pill is a rank. Against ten strikers a percentile would be a ranking in disguise, so it reads 2/9.
  • A blank slice has too little behind it, like a ratio off two attempts or a per 90 off a cameo. Hover it for his figure and the reason.
  • ▾ means less is better on that metric, on dials and scatter charts alike.

Each column's floor is its fewest events to rank, set in Settings, ten unless you change it.

Good to know

Nothing changes until you press Save. Every edit is a draft, and the preview redraws as you make it.

A built-in graph can be hidden, never deleted. Take every tick off to hide it, and Reset to shipped puts back its name, its shape and who it's for.

Add a metric to a dial and its slice fills from the next league capture, because a league capture collects what the dials need.