Customise
How do you want to see it?
Every radar, dial, scatter chart and donut in Squad Vision is set up in one place. Change one, and every screen it's on changes with it.
Statistics
FinishingExpected Goals · Goals
Goal contributionsAssists · Goals
ImpactMinutes Played · Average Rating
Game timeStarts · Sub Appearances
DisciplineFouls Made · Fouls Against
Clean sheet recordAppearances · Clean Sheets
Mistakes leading to goalsAppearances · Mistakes Leading to Goals
Yellow cardsAppearances · Yellow Cards
Red cardsAppearances · Red Cards
ConsistencyAppearances · Average Rating
Metrics · Aerial
Headers attempted vs won %Headers Attempted per 90 · Headers Won Percentage
Headers won vs key headersHeaders Won per 90 · Key Headers per 90
FinishingBuilt in
Name
FinishingAxes
Where each axis comes from, then the column. Any mix is allowed: an attribute against a metric is what Attributes & output's pairings are.
Quadrant labels
Measured among
DefendersMidfieldersAttackers
Drawn for
Shows on
On 2 tabs.
Preview
31 of ours who played for us at Sep 26/27
defendersmidfieldersattackers
Scatter charts, with Finishing picked: Expected Goals against Goals, drawn for outfield players and shown on two tabs. The preview draws it from your latest capture as you edit.
Four kinds of graph
Every graph in Squad Vision is one of four kinds, and each kind has a tab in Graphs with every graph of that kind listed.
- Scatter charts set two figures against each other, a dot a player, or a dot a team on League comparison.
- Radars average attributes onto named spokes, on Football Manager's 1 to 20.
- Dials put metrics round a circle, each slice a percentile against a group of players.
- Donuts split a whole into named parts, as shares that add up to 100, such as how a keeper's saves ended.
Pick one from the list and a preview beside it draws it from your latest capture, redrawing as you edit.
Scatter chartTwo figures, a dot a player
defendersmidfieldersattackers
RadarBenjamin Šeško's attributes, a spoke an average
DialŠeško's Finishing against the league's 10 strikers
DonutYann Sommer's save split, season to date
- Held
- 40%14
- Parried
- 46%16
- Tipped
- 14%5
Put it where you want it
Shows on is the whole of where a graph appears: a tick for every tab of every screen. Tick a radar onto the Player card, take a dial off Squad comparison, put a scatter chart on League comparison's Teams side, Players side or both.
Every screen with graphs has an Add graph button that ticks the same boxes, with + New to make a graph there and then. Saving or cancelling takes you straight back.
A tab only takes graphs it can draw, so some ticks are greyed, and hovering one says why.
Shows on
On 5 tabs. Every tab follows these ticks, and the Add graph button on each screen ticks the same boxes.
Make your own
Rename any graph, change its shape and choose who it's for. + New opens a blank one in the same pane, its preview drawing as soon as it has enough to draw. On a radar, drag attributes between spokes, add a spoke or take one away.
- Outfield players or keepers: a radar is one or the other, and each screen draws the one for the player in front of it.
- Built in, but yours: a built-in graph can be changed like any other, hidden by taking off every tick, and put back with Reset to shipped.
The radars that ship were matched against Football Manager's own. Moving an attribute moves two spokes: the one it leaves and the one it joins.
OutfieldBuilt in
Name
OutfieldAxes
Each axis is one spoke, and its figure is the plain average of the attributes on it. Drag an attribute onto another axis to move it. An attribute sits on one axis of a radar at most, so none counts twice.
What ships here was measured against Football Manager's own radar and corrected until it matched. Moving an attribute changes the figure on two spokes at once: the one it leaves and the one it joins. Reset puts the shipped grouping back.
Drawn for
A radar is one reading of a player or the other. The view draws the one for the role being compared.
Dials from arcs
A dial is metrics in arcs: a coloured run of slices read together. Finishing reads Output, then Volume, then Quality. Drag a metric from the pool onto an arc, between arcs to regroup it, or back to the pool to take it off.
A league capture collects what the dials need, so a metric you add has no league figures until the next one, and its slice stays blank until then.
FinishingBuilt in
Name
FinishingArcs and metrics
Each metric is a slice, drawn as his percentile against everyone else in the league who plays there. An arc is a coloured run of slices read together. Drag a metric from the pool onto an arc, between arcs to regroup it, or back to the pool to take it off.
Adding a metric changes what the next league capture has to collect. A metric added now has no league figures behind it until then, so its slice stays blank.
9 metrics
Output
Volume
Quality
Drawn for
Who the dial is offered for. Who it is measured against is picked on the player's card.
Donuts from parts
A donut is season totals that make a whole. Pick each part's column, name it, and add as many as the whole has. The save split ships with three: held, parried and tipped.
Fewest in all to split says how many it needs before it shows shares. Under it, the ring is drawn alone with the total in the middle: ten as the save split ships, and a donut of rarer things, like goals and assists, wants fewer.
Save splitBuilt in
Name
Save splitParts
Each part is a season total, a count, not a per 90 or a percentage, so together they make a whole. Clockwise from twelve o'clock. The shares always add up to 100.
Fewest in all to split
Under this many in all it draws the ring alone, with no shares: three saves split two and one say little.
Drawn for
Dials in your order
Order by position, under the dial list, puts the dials in your order for each position, so each opens on the one that matters most there. Centre backs open on Defensive actions, strikers on Finishing.
Unlike the rest of Graphs, it saves each move straight away, and it sets the order League comparison shows the dials in for each position. Back to the built-in order puts a position's order back.
Order by position
Centre backs- 1Defensive actions▲▼
- 2Aerial▲▼
- 3Ball winning▲▼
- 4Passing and progression▲▼
- 5Movement and carrying▲▼
- 6Crossing▲▼
- 7Chance creation▲▼
- 8Finishing▲▼
- 9Shot stopping▲▼
Back to the built-in order
Name the corners
Tick Quadrant labels on a scatter chart and name each of its four corners, so the chart says what being in each corner means. Headers attempted against headers won splits players into those who commit and win, commit but lose, pick their battles, or avoid them.
The scatter charts set up here are never turned round, because their corner names are written for the axes as they run.
Headers attempted vs won %Built in
Axes
Quadrant labels
Preview
12 of ours over the minutes bar at Sep 26/27 · 1 left off with no figure for an axis
defendersmidfieldersattackers
Built to be read honestly
Every dial follows the same rules, so you can read any of them at a glance.
- 1. A long slice always means good. Its length is where he ranks, turned round where less is better, and its colour says the same in fifths, red to green.
- 2. Under 20 in the group, the pill is a rank. Against ten strikers a percentile would be a ranking in disguise, so it reads 2/9.
- A blank slice has too little behind it, like a ratio off two attempts or a per 90 off a cameo. Hover it for his figure and the reason.
- ▾ means less is better on that metric, on dials and scatter charts alike.
Each column's floor is its fewest events to rank, set in Settings, ten unless you change it.
Benjamin Šeško against Strikers (10)
Benjamin Šeško against the Premier League's 10 strikers, 1 Oct 2026
worst in the groupbest in the group
Output
Goals per 900.624/8
Conversion Rate244/9
Volume
Shots per 902.57/9
Shots on Target per 901.14/8
Shots on Target Percentage444/9
Quality
Expected Goals per 900.53/8
Non Penalty Expected Goal per 900.53/8
Expected Goals per Shot0.222/9
Expected Goals Overperformance0.586/10
Only 10 to compare with, too few for a percentile, so each slice shows where he ranks instead.
Good to know
Nothing changes until you press Save. Every edit is a draft, and the preview redraws as you make it.
A built-in graph can be hidden, never deleted. Take every tick off to hide it, and Reset to shipped puts back its name, its shape and who it's for.
Add a metric to a dial and its slice fills from the next league capture, because a league capture collects what the dials need.