Customise
How should a player be judged?
Squad Vision ships Football Manager's own roles and rules. You can change every one of them, and a change reaches back to your first capture.
The whole app is yours to shape: how a player is scored, what each column is called, how the columns are grouped and who for, the order positions come in, the colours, and what counts as news. Every view shows what you want to see.
A role is what you are judging a player for: which attributes, metrics and statistics count, and how much each one weighs. Squad depth and Player comparison rank players by the role you pick.
In possession49 roles
- Goalkeeper3 roles
- Goalkeeper14 columns
- Ball-Playing Goalkeeper17 columnsExpressive · Roaming
- No-Nonsense Goalkeeper13 columnsCareful · Holds Position
- Full Back5 roles
- Centre Back6 roles
- Wing Back4 roles
- Defensive Midfielder5 roles
- Central Midfielder6 roles
- Wide Midfielder4 roles
Goalkeeper basics
What every goalkeeper needs with the ball, whichever role he plays. Not a lens: pick one of the roles under it.
How much each column counts: 1 slight · 2 minor · 3 useful · 4 major · 5 defining
Aerial ReachAttribute · Goalkeeping
12345RemoveAgilityAttribute · Physical
12345RemoveCommand Of AreaAttribute · Goalkeeping
12345RemoveCommunicationAttribute · Goalkeeping
12345RemoveConcentrationAttribute · Mental
12345RemoveHandlingAttribute · Goalkeeping
12345Remove
Add a column
Goalkeeper basics, the base every goalkeeper role is built on, with each of these columns weighted 4, major. Change one here and all three goalkeeper roles follow.
Player roles, your way
A role is what you're judging a player for: which attributes, metrics and statistics count, and how much each one weighs. Squad depth and Player comparison rank players by the role you pick, and Player evolution follows a player's best role through his history.
- A weight from 1 to 5: slight, minor, useful, major or defining. A column weighted 5 counts five times as much as one weighted 1.
- One average: a role's score is one weighted average over all its columns together, so a role that weighs fourteen attributes and three statistics is mostly about attributes.
- Football Manager's own: the shipped roles are FM's, with FM's attribute weights. Its required attributes are major here, and its nice-to-haves useful.
- Yours to change: every shipped role can be renamed and reweighted.
Football Manager says nothing about metrics or statistics, so the weights on those are Squad Vision's judgement, and as much yours to change as the rest. A weight you've changed shows what it was, like Pass Completion Percentage here.
Ball-Playing Goalkeeper
The Ball-Playing Goalkeeper looks to play an active role in their team's build-up play, often moving out of their goal to be in a position to receive the ball.
How much each column counts: 1 slight · 2 minor · 3 useful · 4 major · 5 defining
What makes it a Ball-Playing Goalkeeper (6)
Pass Completion PercentageMetric · Passing was 3
12345RemoveComposureAttribute · Mental
12345RemoveProgressive Passes per 90Metric · Passing
12345RemoveEccentricityAttribute · Goalkeeping
12345RemovePassingAttribute · Technical
12345RemoveThrowingAttribute · Goalkeeping
12345Remove
Shared by every Goalkeeper role (11)
Roles share a base
Roles are listed in possession and out of possession, and by position within each. A position's heading is its base, like Goalkeeper basics above: what every player in that position needs, whichever role he plays.
- Change the base: every role built on it follows.
- Change one role: only that role changes, because it now has a weight of its own for that column.
A role lists what makes it that role first, then what it shares with every role in its position: Ball-Playing Goalkeeper adds six columns of its own to the eleven every goalkeeper shares. A base isn't a role a player can be judged for. Click a position's heading to open it.
Add your own
Give it a name, a position and a phase, and leave Copy the selected role's weights ticked to start from the role you have open, so you only change what makes yours different. The position and phase stay fixed once it's added, because its weights were chosen for that position.
Roles you add can be deleted, and their weights go with them. The shipped ones always stay, so there's always one to copy.
New role
Copy the selected role's weightsEvery column, defined
Every column Squad Vision knows has a card, under Attributes, Metrics, Statistics or Squad view: the heading Football Manager gives it, what you want it called, how it's scored, and where it comes in the order.
- Call it what you like: Football Manager says Yel, Squad Vision says Yellow Cards, and you can say anything else. A rename reaches every screen, past captures included. Clear it to go back.
- Which way is better: higher, lower, or not ranked at all. A column that isn't ranked is still shown, but orders nobody.
- Total or rate: a total where more is better is left as it is, a total where fewer is better is put per 90, and a rate is pulled toward the squad's average when little football stands behind it.
- A scoring range: two fixed ends instead of the best in the set, so an average rating of 6 to 8 means the same in any squad.
- The fewest events: how much a metric has to rest on before a dial ranks it. Ten as shipped.
- Your order: the arrows move a column, and the screens list them that way.
Right-click a card to change how it's scored, or to make it Optional: a capture fails when Football Manager stops sending a Required column, and an Optional one keeps its definition and everything captured against it. Attributes need nothing set, because every one runs 1 to 20 with higher better.
A capture fails when Football Manager stops sending a Required column. Right-click one to make it Optional: it keeps its definition and everything captured against it, and just stops being one a capture insists on.
⌄ How a score is worked outPlayer comparison scores each column as a share of what it is measured against, then takes a weighted average. Two settings on every column decide what that share is measured on, and neither means anything without the other.
- Total, higher is better
- Left exactly as captured. The volume is the signal: twenty goals across a season beats five in five games, because turning out every week is part of being worth picking.
- Total, lower is better
- Put per 90 before anything is compared. A count grows just by playing, so comparing goals conceded raw would mean the way to score well on it is to not play.
- Rate
- Pulled toward the squad's average by how little football stands behind it. A save percentage of 100 from one appearance is true and is not a fact about the keeper; across a season it is barely touched.
1Appearances
Appearances▲ Higher is betterΣ Total2Starts
Starts▲ Higher is betterΣ Total3Sub Appearances
Sub AppearancesOptional— Not ranked4Minutes
Minutes Played▲ Higher is betterΣ Total5Goals
Goals▲ Higher is betterΣ Total6xG
Expected Goals▲ Higher is betterΣ Total7Assists
Assists▲ Higher is betterΣ Total8Rating
Average Rating▲ Higher is better÷ RateRange 6 - 89PoM
Player of the Match▲ Higher is betterΣ Total10MLG
Mistakes Leading to Goals▼ Lower is betterΣ Total11Fouls Against
Fouls Against— Not ranked12Fouls Made
Fouls Made▼ Lower is betterΣ Total13Yel
Yellow Cards▼ Lower is betterΣ Total14Red cards
Red Cards▼ Lower is betterΣ Total15Clean Sheets
Clean Sheets▲ Higher is betterΣ TotalWhen Football Manager renames a column
A new version of Football Manager can rename a heading. When a capture meets one Squad Vision doesn't recognise, it asks which column it is, and you point it at the one already in the app. The answer is kept under Column pairings, so the same heading is never asked about twice, and the figures carry on in the same column.
Remove a pairing if it was answered wrongly, and the heading is asked about again on the next capture. Figures already captured stay where they are.
Categories
Group attributes, metrics and statistics however you want to see them: add a category, rename one, put them in your order, and drag a column onto another category to move it. Two ticks on each, Outfield and Goalkeepers, say who it's for, and every screen narrows by them.
- Your groups, everywhere: Player comparison, Player evolution, Squad comparison and every dial and chart group by your categories, in your order.
- Outfield or goalkeepers: a keeper's Goals Against stays off an outfielder's screens, and Attacking stays off a keeper's.
Renaming a category is safe, because nothing decides anything from its name. Moving a metric to another category changes which Football Manager view it's captured from, so the next capture of either expects a different set of columns, and Settings says so.
Position order
Put positions in the order you think in. Drag the ten position groups into place, then pick whether right or left comes first for full backs, wing backs, wide midfielders and wide forwards.
The Player roles list follows it, and so does every squad list sorted by position, everywhere in the app.
Only the order changes. Nobody's position does.
The order positions are shown in, everywhere. Drag a group to move it.
Position groups
- GoalkeeperGK
- Full BackDR, DL
- Centre BackDC
- Wing BackWBR, WBL
- Defensive MidfielderDM
- Central MidfielderMC
- Wide MidfielderMR, ML
- Attacking MidfielderAMC
- Wide Attacking MidfielderAMR, AML
- StrikerST
Which side comes first
- Right
- Left
Applies to full backs, wing backs, wide midfielders and wide forwards: the four groups with a left and a right.
A squad list sorted by position reads
GK DR DL DC WBR WBL DM MC MR ML AMC AMR AML ST
Your own colours
Attribute colours sets the bands an attribute's 1 to 20 is coloured by, on every screen that shows one. Add as many bands as you like, say where each one ends, and pick any colour for it.
- As many bands as you want: Add band splits the scale again. Four as shipped: 1 to 5, 6 to 10, 11 to 14 and 15 to 20.
- Any colour: click a band to pick its colour from the full colour picker.
A band is about the figure, not the player: a 15 is a 15 for a striker or a keeper. Reset to defaults puts the shipped four back.
What counts as news
Decide what the Summary cards call news. Four numbers, each picked from a few steps, with a Default button to put it back.
- Form gap: how far a month's rating has to be off his season to date to make the Form card. 0.2 as shipped.
- Games behind it: fewer than this in the month and it's too few to call. Two as shipped.
- Names a card lists: how many before it counts the rest. Three as shipped.
- Figures on the move: how far his place among your players has to move with his figure. A quarter as shipped.
The Summary tab and Player evolution's Summary both read them, and a change shows the next time either is opened.
What the Summary tab and Player evolution's Summary call news. A change is seen the next time either is opened.
Change it any time
A capture stores only what Football Manager sent. Names, categories and scores are applied each time a figure is shown, so a change reaches back to your first capture and nothing you've captured is rewritten.
Only deleting a column loses data, and it says how many figures go with it before it does. The columns Squad Vision ships can't be deleted. To stop storing one without losing what it holds, untick Tracked.
What a change does to what you've captured
| Change | What you've captured |
|---|---|
| A role's weights, a column's scoring, a caption, a category, the position order, the colours | UntouchedEvery capture, back to the first, is read the new way. |
| Making a column Required or Optional | UntouchedIt decides whether the next capture fails when Football Manager doesn't send the column. |
| Unticking Tracked | KeptWhat the column holds stays. Later captures stop storing it. |
| Moving a metric to another category | UntouchedThe next capture of either category expects a different set of columns. |
| Removing a column pairing | KeptFigures stay where they are. The heading is asked about again on the next capture. |
| Deleting a column | GoneEvery figure captured against it, in every save and every league. It asks first. |
Good to know
Settings belong to Squad Vision, not a save: one set, read by every save. A role reweighted in one save is reweighted in all of them.
A column a player has no figure for is left out of his score, not counted as zero, so a transfer target you've only captured attributes for is judged on his attributes.
Every tab can go back to how it shipped: Reset to defaults, Reset order, and a Default button beside each Summaries number.